Virtual Reality (VR) has become a popular topic among the education world. But what exactly is it? Virtual reality is defined as, “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.” Pretty cool, right? As educators, we want to implement this new tool into our classrooms to simulate real life experiences for our students. Here are some things you may need to know to get the project started!
First, VR Tools can come in many shapes and forms. Goggles or Apps are popular throughout classrooms. Discovery Education or ThingLink work for iPhones or iPads; however, they do work best when using Google Cardboard headset. Although VR is not common in many schools, it is hopeful to bring these tools into schools in the near future.
Elementary students can get so much out of VR experiences. From trips to the moon, to exploring the idea behind human emotions, students will be able to relate these trips to real life scenarios, helping them create a more personal take on education. Because elementary students are still developing, the use of VR tools should be limited. However, using these every so often in the classroom could be a wonderful treat!
According to an article by eSchool News, “characters in virtual reality may be especially influential on young children, even more so than characters on TV or computers.” This can be a terrific example for students to learn how to treat others and themselves. Parents and educators want the best for their children and VR may be able to help shape them into a role model for others!
Have you heard about using VR in the classroom? There are many positives, what about negatives?